|
This program is currently not open for enrollment. Program approval/registration is in progress. Information is provided for informational purposes only and does not constitute an offer of enrollment. Please check our website later or contact the College for updates. |
Teaching STEM & Game Creation for Kids and Teens
Professional Certificate Program
Continuing Education in Teaching Methodology and Applied STEM Instruction
Designed for future STEM educators, instructors, and educational entrepreneurs working with children and teens.![]()
Graduates are positioned not only as instructors, but as multipliers of knowledge, capable of establishing programs that educate hundreds of students over time—creating sustained educational and economic impact.
Online Professional Training for Educators & Community Education Leaders
◍ Online education has evolved into a highly respected and effective pathway for acquiring advanced professional qualifications. Today, educators can gain specialized skills through structured online programs that combine academic rigor with real-world application—without geographic limitations.
◍ The “Teaching STEM and Game Creation for Kids and Teens” online program is designed for educators, interpreters, and education professionals who plan to establish or expand children’s STEM education initiatives within their local communities.
◍ This program offers a unique opportunity to learn how to teach children and teenagers online, while mastering modern STEM and game-based learning methodologies that are in high demand across educational and workforce development sectors.
How Our E-Learning System Works >>
Program Overview
◍ The Teaching STEM & Game Creation Professional Certificate Program is an instructor-led, structured professional education program designed for adults who want to develop skills in STEM education, game creation, and instructional design while balancing work and family responsibilities.
◍ This program equips participants with the pedagogical tools, technical game design skills, and curriculum development strategies needed to teach science, technology, engineering, and mathematics (STEM) subjects through interactive game-based learning experiences.
What This Program Offers
◍ A strong foundation in STEM teaching principles and instructional game design
◍ Hands-on experience with educational game creation platforms
◍ Practical strategies for creating engaging and effective STEM learning experiences
◍ Development of teaching units and game-based lesson plans
◍ Flexible delivery (online or in-class)
This program combines weekly faculty-guided instruction, project-based learning, and continuous assessment to ensure measurable skill development and real-world application. It is delivered through a cohort-based academic model aligned with established North American post-secondary education standards.
Learning Objectives
By the end of the program, students will be able to:
◍ Apply effective STEM teaching strategies that incorporate game elements
◍ Design and develop educational games and interactive learning modules
◍ Use game creation tools to build engaging learning experiences
◍ Evaluate and refine STEM instructional materials based on learning outcomes
◍ Present teaching units and games in a professional educational portfolio
Program Structure (Instructor-Led Model)
The program operates on a semester-based academic structure with scheduled intakes (Fall, Winter, and optional Spring/Summer).
Key features include:
◍ Weekly 1-hour live instructor-led sessions (online or in-class)
◍ Structured curriculum delivered through a Learning Management System (LMS)
◍ Regular project submissions with formal instructor feedback
◍ Ongoing academic supervision and progress evaluation
◍ Clearly defined learning milestones and completion standards
This model ensures consistent instructor engagement, academic rigor, and accountability for learning outcomes.
What This Means for Students
◍ This structured approach allows learners to steadily develop both instructional and technical skills without burnout.
◍ Weekly live instruction offers direct mentorship and expert guidance, while independent project work supports practical application.
◍ Students complete the program with a professional portfolio showcasing STEM teaching units and educational game creation projects suitable for classroom, after-school, or community education environments.
Weekly Time Commitment
◍ 1 hour/week of live instruction
◍ 2–3 hours/week of independent practice and assignments
◍ Total: ~3–4 hours/week
This schedule is designed to be manageable for adult learners balancing teaching, work, or family commitments.
This program is particularly valuable for immigrant educators and interpreters who seek to transfer their professional experience into a sustainable educational venture while integrating into new educational and economic systems.
More about Teaching STEM & Game Creation for Kids and Teens
Professional Certificate Program
Professional Outcomes
Unlike traditional teacher training, this program focuses on practical instructional frameworks, curriculum design, and delivery models that can be immediately implemented in community-based education centers, after-school programs, online schools, and independent educational businesses.
Upon completion of the program, graduates are prepared to:
◍ Integrate game-based learning into STEM instructional settings
◍ Create interactive educational games for classrooms or online learning
◍ Support schools, community organizations, or informal education programs with STEM curriculum design
◍ Use applied instructional game design to enhance student engagement and learning outcomes
◍ Pursue roles in education, curriculum development, instructional design, or edtech support
This program integrates STEM pedagogy, game creation platforms, learner engagement strategies, and applied curriculum design into a cohesive learning pathway that reflects current educational practices. It is intentionally designed to support professional growth in teaching and technology-enhanced learning.
“Opportunities don’t happen. You create them.”
— Chris Grosser
A Strategic Pathway for Educational Entrepreneurs & Community Impact
Participants gain not only subject-matter expertise, but also the instructional, technological, and organizational knowledge required to:
◍ Teach STEM and game creation effectively in online and hybrid environments
◍ Develop scalable educational programs for children and teenagers
◍ Launch or grow private or community-based education businesses
◍ Expand access to quality STEM education in undeserved or emerging communities
This structure enables educators to study remotely while building future-ready skills, making the program an effective bridge between professional development, entrepreneurship, and long-term contribution to the public interest.
How Our E-Learning System Works (LearnDash LMS)
◍ Our E-Learning system is powered by LearnDash, a secure and easy-to-use learning platform. Once enrolled, students receive personal login access to their online classroom, where all lessons, materials, and assignments are organized in one place.
◍ Students follow a structured learning path with step-by-step lessons that include videos, instructions, and hands-on tasks. Progress is saved automatically, allowing students to learn at their own pace while staying on track with the program schedule.
◍ Instructors monitor progress, review assignments, and provide feedback directly through the platform. Parents and students can clearly see completed lessons, upcoming tasks, and overall progress at any time.
◍ This system ensures organized learning, accountability, and continuous instructor support, creating a smooth and effective online learning experience.
Live Weekly Online Classes
◍ Students follow a guided learning path with step-by-step lessons, real projects, and instructor feedback, building skills progressively in a supportive learning environment.
◍ Students join weekly 60-minute live classes via a secure, easy-to-use online platform.
◍ Classes are interactive: students can ask questions, share screens, and collaborate with instructors and classmates in real time.
◍ This format ensures students stay engaged, supported, and motivated throughout their learning journey.
Small Class Sizes for Personalized Attention
◍ Every online class includes two qualified instructors for a maximum of 10 students, guaranteeing individualized attention for every learner.
◍ Instructors guide students through coding concepts, design techniques, and project challenges — step by step — so no student gets left behind.
Hands-On Projects & Real Portfolio
◍ Learning is rooted in doing: every student builds real websites and develops interactive web pages throughout the course.
◍ Students save and showcase their work in a digital portfolio, which becomes a valuable tool for future learning, college applications, and career exploration.
Feedback, Support & Collaboration
◍ Instructors provide real-time feedback during live sessions and ongoing support through messaging within the learning platform.
◍ Students also have opportunities to collaborate with peers, share ideas, and inspire one another — all in a safe, moderated online classroom.
Flexible, Accessible, and Inclusive
◍ This online format is perfect for families in remote communities, areas without local tech programs, or anyone who prefers learning from home.
◍ Students only need a computer and internet connection to participate — no travel, no commuting, and no barriers to quality technology education.
Certificate of Course Completion
We provide Certificates of completion for students that complete our course: Teaching STEM and Game Creation for Kids and Teens. A Course Completion certificate says you have attended all the classes required, passed all the tests required, and handed in all the work required.SPOTS AVAILABLE
Delivery Model
The program is delivered through a structured, semester-based academic model designed to support adult learners while maintaining strong instructional oversight and consistent learning outcomes.
The course operates on two main academic semesters per year—Fall and Winter—with an optional accelerated Spring/Summer intake.
This structure aligns with North American post-secondary education standards and ensures continuity, academic accountability, and measurable student progress.
Available Delivery Formats
◍ In-Class Learning with LMS Support
(Available to students in New Brunswick, Canada)
Students attend live, instructor-led classes in person while using the Learning Management System (LMS) to access structured lessons, assignments, and project materials.
This blended delivery model provides:
◍ Direct faculty instruction and supervision
◍ Hands-on, guided practice in a classroom setting
◍ Digital organization of coursework through the LMS
◍ Ongoing instructor feedback and academic monitoring
This In-class learning is available in Saint John, NB Canada or Quispamsis, NB, Canada and follows the same curriculum and assessment standards as the online format.
Read Enrollment Agreement and Register now
◍ Online-Only Learning via LMS
Read more how E-Learning work >>
Students complete the full program through a structured LMS-based environment, progressing through weekly modules, guided assignments, and portfolio projects.
How E-Learning Works
◍ Access weekly lessons through the online LMS
◍ Participate in live video sessions with the instructor
◍ Download course materials and videos
◍ Submit design projects and receive feedback
◍ Engage in discussions and peer reviews
This model supports independent learning while maintaining consistent instructional standards and faculty involvement.
Read Enrollment Agreement and Register now
Flexible Learning Pathways for Adult Learners
Recognizing the needs of working adults, the institution also offers a self-paced independent learning track under full academic oversight.
In this model:
◍ Students may begin at flexible start dates
◍ Coursework is completed through the LMS
◍ Projects are formally reviewed and assessed by faculty
◍ Optional one-on-one instructor consultations are available
This pathway maintains academic standards while expanding access to education for professionals with demanding schedules.
Teaching STEM & Game Creation Professional Certificate Program
LearnDash Course Structure
Duration: 12 Months
Format: Instructor-Led + LMS + Project-Based Learning
Outcome: Professional Certificate + Teaching & Game Design Portfolio
MODULE 1: Program Orientation & Foundations of STEM Education
Learning Objectives:
Students will be able to:
◍ Understand the structure and expectations of the program
◍ Explain core principles of STEM education
◍ Identify the role of game-based learning in education
Lessons & Topics
Lesson 1: Program Orientation
◍ Topic: LMS navigation and communication tools
◍ Topic: Program goals and assessment overview
Lesson 2: Introduction to STEM Education
◍ Topic: What is STEM education?
◍ Topic: Interdisciplinary learning principles
Lesson 3: Game-Based Learning Overview
◍ Topic: Learning through play
◍ Topic: Educational value of games
MODULE 2: Learning Theories & Instructional Design
Learning Objectives:
Students will be able to:
◍ Apply basic learning theories to lesson planning
◍ Design instructional activities aligned with learning outcomes
◍ Structure lessons using instructional design models
Lessons & Topics
Lesson 4: Learning Theories
◍ Topic: Constructivism and experiential learning
◍ Topic: Motivation and engagement
Lesson 5: Instructional Design Models
◍ Topic: Lesson planning frameworks
◍ Topic: Outcome-based instruction
Lesson 6: Assessment in STEM Learning
◍ Topic: Measuring learning outcomes
◍ Topic: Formative and summative assessment
MODULE 3: Introduction to Game Design
Learning Objectives:
Students will be able to:
◍ Understand fundamental game design concepts
◍ Identify core mechanics and rules
◍ Design simple educational game concepts
Lessons & Topics
Lesson 7: Game Design Basics
◍ Topic: Game mechanics and dynamics
◍ Topic: Player goals and challenges
Lesson 8: Educational Game Design
◍ Topic: Aligning games with learning objectives
◍ Topic: Engagement strategies
Lesson 9: Game Concept Development
◍ Topic: Storyboards and flow
◍ Topic: Game concept documentation
MODULE 4: Game Creation Tools & Platforms
Learning Objectives:
Students will be able to:
◍ Use beginner-friendly game creation tools
◍ Build simple interactive games
◍ Apply technical skills to educational content
Lessons & Topics
Lesson 10: Game Creation Platforms
◍ Topic: Overview of tools (e.g., Scratch, Construct, similar)
◍ Topic: Platform selection
Lesson 11: Building Game Elements
◍ Topic: Characters, levels, and interactions
◍ Topic: Visual and sound assets
Lesson 12: Game Logic Basics
◍ Topic: Events and conditions
◍ Topic: Game testing
MODULE 5: Coding Fundamentals for Games
Learning Objectives:
Students will be able to:
◍ Understand basic coding concepts used in games
◍ Apply logic and sequencing
◍ Create simple interactive behaviors
Lessons & Topics
Lesson 13: Coding Concepts
◍ Topic: Variables and conditions
◍ Topic: Loops and events
Lesson 14: Applied Coding in Games
◍ Topic: Game logic implementation
◍ Topic: Debugging basics
Lesson 15: Coding Practice Project
◍ Topic: Mini game logic task
◍ Topic: Instructor feedback
MODULE 6: Integrating STEM Content into Games
Learning Objectives:
Students will be able to:
◍ Embed math and science concepts into games
◍ Align game-play with curriculum goals
◍ Support conceptual understanding through interaction
Lessons & Topics
Lesson 16: STEM Curriculum Alignment
◍ Topic: Standards overview
◍ Topic: Learning goal alignment
Lesson 17: Math & Science Game Design
◍ Topic: Problem-solving mechanics
◍ Topic: Educational challenges
Lesson 18: STEM Game Prototype
◍ Topic: Prototype development
◍ Topic: Instructor review
MODULE 7: Classroom & Learning Environment Management
Learning Objectives:
Students will be able to:
◍ Manage student engagement during game-based activities
◍ Facilitate collaborative learning
◍ Support inclusive learning environments
Lessons & Topics
Lesson 19: Classroom Strategies
◍ Topic: Group activities
◍ Engagement techniques
Lesson 20: Differentiated Instruction
◍ Topic: Adapting activities
◍ Topic: Supporting diverse learners
Lesson 21: Ethics & Digital Safety
◍ Topic: Responsible technology use
◍ Topic: Age-appropriate content
MODULE 8: Project-Based STEM Learning
Learning Objectives:
Students will be able to:
◍ Design project-based learning activities
◍ Guide students through STEM projects
◍ Evaluate learning through applied projects
Lessons & Topics
Lesson 22: Project-Based Learning
◍ Topic: PBL structure
◍ Topic: Teacher facilitation
Lesson 23: STEM Project Design
◍ Topic: Project planning
◍ Topic: Resource management
Lesson 24: Assessment of Projects
◍ Topic: Rubrics
◍ Topic: Feedback strategies
MODULE 9: Educational Technology & Digital Tools
Learning Objectives:
Students will be able to:
◍ Use digital tools to support STEM instruction
◍ Integrate technology into lesson delivery
◍ Enhance engagement with interactive tools
Lessons & Topics
Lesson 25: Educational Technology Overview
◍ Topic: EdTech tools
◍ Topic: LMS integration
Lesson 26: Digital Collaboration Tools
◍ Topic: Online collaboration
◍ Topic: Student communication
Lesson 27: Technology-Enhanced Lessons
◍ Topic: Blended learning strategies
◍ Topic: Online facilitation
MODULE 10: Professional Practice in STEM Education
Learning Objectives:
Students will be able to:
◍ Plan lessons professionally
◍ Communicate instructional goals
◍ Reflect on teaching practice
Lessons & Topics
Lesson 28: Lesson Documentation
◍ Topic: Lesson plans
◍ Topic: Learning outcomes
Lesson 29: Professional Communication
◍ Topic: Working with students and parents
◍ Topic: Feedback and reporting
Lesson 30: Reflective Practice
◍ Topic: Teaching reflection
◍ Topic: Continuous improvement
MODULE 11: Portfolio Development
Learning Objectives:
Students will be able to:
◍ Compile teaching and game projects into a portfolio
◍ Document learning outcomes
◍ Present work professionally
Lessons & Topics
Lesson 31: Portfolio Planning
◍ Topic: Project selection
◍ Topic: Portfolio structure
Lesson 32: Case Study Writing
◍ Topic: Educational outcomes
◍ Topic: Reflection writing
Lesson 33: Portfolio Refinement
◍ Topic: Visual presentation
◍ Topic: Professional polish
MODULE 12: Capstone Project
Learning Objectives:
Students will be able to:
◍ Design and deliver a complete STEM teaching unit with an educational game
◍ Apply pedagogy, game design, and assessment strategies
◍ Demonstrate professional readiness
Lessons & Topics
Lesson 34: Capstone Proposal
◍ Topic: Project scope
◍ Topic: Learning objectives
Lesson 35: Capstone Development
◍ Topic: Lesson and game creation
◍ Topic: Testing and revision
Lesson 36: Capstone Presentation
◍ Topic: Final presentation
◍ Topic: Instructor evaluation
|
This program is currently not open for enrollment. Program approval/registration is in progress. Information is provided for informational purposes only and does not constitute an offer of enrollment. Please check our website later or contact the College for updates. |
|
This program is currently not open for enrollment. Program approval/registration is in progress. Information is provided for informational purposes only and does not constitute an offer of enrollment. Please check our website later or contact the College for updates. |



