Teaching STEM and Game Creation for Kids and Teens

Teaching STEM & Game Creation for Kids and Teens  
Continuing Education in Teaching Methodology and Applied STEM Instruction

Designed for future STEM educators, instructors, and educational entrepreneurs working with children and teens.

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To qualify to this Online Diploma Program, you simply need a bachelor’s degree in any field of study.

Graduates are positioned not only as instructors, but as multipliers of knowledge, capable of establishing programs that educate hundreds of students over time—creating sustained educational and economic impact.

Teaching STEM and Game Creation for Kids and Teens

Online Professional Training for Educators & Community Education Leaders

Online education has evolved into a highly respected and effective pathway for acquiring advanced professional qualifications. Today, educators can gain specialized skills through structured online programs that combine academic rigor with real-world application—without geographic limitations.

The “Teaching STEM and Game Creation for Kids and Teens” online program is designed for educators, interpreters, and education professionals who plan to establish or expand children’s STEM education initiatives within their local communities. This program offers a unique opportunity to learn how to teach children and teenagers online, while mastering modern STEM and game-based learning methodologies that are in high demand across educational and workforce development sectors.

Teens Computer School
In 2005, a specialized department for teenagers, Teens Computer School, was established within the New Image college. Based on an original curriculum and teaching methodology developed by the school’s founder and lead instructor, Pavlol Ilyashenko, children and teenagers in Canada were given, for the first time, the opportunity to study computer game development technologies and to create their own games independently. Over the past twenty years, many students from the school’s earliest cohorts have gone on to become professional software developers, systems engineers, web administrators, and game designers, contributing to the technology and digital industries both in Canada and internationally.

Unlike traditional teacher training, this program focuses on practical instructional frameworks, curriculum design, and delivery models that can be immediately implemented in community-based education centers, after-school programs, online schools, and independent educational businesses.

A Strategic Pathway for Educational Entrepreneurs & Community Impact

Participants gain not only subject-matter expertise, but also the instructional, technological, and organizational knowledge required to:

✅ Teach STEM and game creation effectively in online and hybrid environments

✅ Develop scalable educational programs for children and teenagers

✅ Launch or grow private or community-based education businesses

✅ Expand access to quality STEM education in undeserved or emerging communities

This program is particularly valuable for immigrant educators and interpreters who seek to transfer their professional experience into a sustainable educational venture while integrating into new educational and economic systems.


National Interest & Workforce Relevance

STEM education and digital literacy are recognized as critical national priorities. By preparing educators who can train the next generation in computational thinking, game development, and creative technology, this program supports:

✅ Long-term workforce development

✅ Early talent pipeline formation in STEM fields

✅ Educational innovation at the community level

✅ Economic growth through education-driven entrepreneurship

Graduates are positioned not only as instructors, but as multipliers of knowledge, capable of establishing programs that educate hundreds of students over time—creating sustained educational and economic impact.

Why Online Delivery Matters

The online format allows participants to:

✅ Study with flexible schedules

✅ Learn from anywhere, including across borders

✅ Observe and practice online teaching methodologies firsthand

✅ Prepare for modern education delivery models increasingly used worldwide

This structure enables educators to study remotely while building future-ready skills, making the program an effective bridge between professional development, entrepreneurship, and long-term contribution to the public interest.

Learning Outcomes

Unlike traditional teacher training, this program focuses on practical instructional frameworks, curriculum design, and delivery models that can be immediately implemented in community-based education centers, after-school programs, online schools, and independent educational businesses.

A Strategic Pathway for Educational Entrepreneurs & Community Impact

Participants gain not only subject-matter expertise, but also the instructional, technological, and organizational knowledge required to:

✅ Teach STEM and game creation effectively in online and hybrid environments
✅ Develop scalable educational programs for children and teenagers
✅ Launch or grow private or community-based education businesses
✅ Expand access to quality STEM education in undeserved or emerging communities

This program is particularly valuable for immigrant educators and interpreters who seek to transfer their professional experience into a sustainable educational venture while integrating into new educational and economic systems.

This structure enables educators to study remotely while building future-ready skills, making the program an effective bridge between professional development, entrepreneurship, and long-term contribution to the public interest.

The new course starts every month.

Each class consists of one 60-minute lessons. (5-10 -minute break by request). 4 classes per Month.

Online Training is available in small groups or individually.

Tuition fee:
$39.00
per one week in a group of 5 – 8 students
$69.00 per one week individually.
10% OFF – if you pay for the entire semester).

Certificate of Course Completion

We provide Certificates of completion for students that complete our course: Social Media Skills: Safe & Ethical Digital Communication.
A Course Completion certificate says you have attended all the classes required, passed all the tests required, and handed in all the work required.


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Developed by Digital Marketing professionals intensive curriculum makes it possible for the student within a short period of time:

Module 1: Digital Literacy & Online Safety (Weeks 1–6)

Core foundational module (most important for parents & USCIS)

Week 1 – Introduction to Digital Communication

What social media is (and what it is not)
How people communicate online vs offline
Activity: Digital communication map

Week 2 – How Social Media Platforms Work

Algorithms (age-appropriate explanation)
Why we see certain content
Activity: Content flow simulation

Week 3 – Online Safety Fundamentals

What should never be shared online
Personal data and privacy
Project: Online safety checklist

Week 4 – Digital Footprint

What a digital footprint is
Long-term consequences of online behavior
Project: “Future Me” digital footprint reflection

Week 5 – Scams, Fake Accounts & Advertising Awareness

How scams and misleading ads work
Recognizing manipulation
Activity: Fake vs real content analysis

Week 6 – Ethical Behavior & Respect Online

Cyberbullying, responsibility, digital citizenship
Portfolio Milestone 1: Digital Safety & Ethics Guide (student-created)

Module 2: Understanding Content & Media (Weeks 7–12)

Week 7 – What Is Content?

Types of digital content (text, image, video)
Purpose of content
Activity: Content categorization task

Week 8 – Visual Communication Basics

Colors, layout, visual attention
Project: Educational social post (fictional topic)

Week 9 – Writing for Digital Media

Headlines, captions, tone
Clear vs misleading messages
Project: Ethical caption writing exercise

Week 10 – Short Video Concepts (Safe Format)

Storyboards, slides, voice-over
No faces, no personal data
Project: Educational micro-video (slides/animation)

Week 11 – Memes, Trends & Influence

Why trends spread
Responsible use of humor
Activity: Trend analysis worksheet

Week 12 – Content Review & Reflection

Evaluating content impact
Portfolio Milestone 2: Content Analysis Collection

Module 3: Brand Thinking & Strategy (Weeks 13–18)

(No selling, no real advertising)

Week 13 – What Is a Brand?

Brands as ideas and values
Project: Create a fictional brand concept

Week 14 – Audience Awareness

Who content is for
Different audiences, different messages
Activity: Audience persona worksheet

Week 15 – Storytelling for Education

Beginning, message, conclusion
Project: Educational story post for fictional brand

Week 16 – Content Planning (Not Posting)

Content calendars (educational use)
Project: 2-week content plan (fictional)

Week 17 – Engagement Without “Like Chasing”

Meaningful engagement vs popularity
Activity: Engagement ethics discussion

Week 18 – Strategy Review

Portfolio Milestone 3: Brand & Content Strategy Folder

Module 4: AI, Digital Tools & Final Project (Weeks 19–24)

Week 19 – Introduction to AI (Age-Appropriate)

What AI is and how it helps create content
Ethics and limits
Activity: AI idea generation exercise

Week 20 – Using Digital Tools Responsibly

Canva, Adobe Express, CapCut
Project: Educational content set (3 items)

Week 21 – Project Planning

Choosing topic (education, culture, environment, science)
Activity: Final project proposal

Week 22 – Project Development

Creating content package (visual + text + message)

Week 23 – Review & Improvement

Feedback and revisions

Week 24 – Final Presentation

Students present their project
Final Portfolio:

 

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After completing the registration form, you can open the “Payment” tab and pay for the course using the option most convenient for you.

Educators Registration Form
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Tuition and Payment packages

Choose that better suits your needs:

Еach student has the opportunity to order a one free weekly consultation with a live teacher at any convenient time

Tuition Fee and Type of training

  • Program Pre-requisites
 NON
  • Program duration
1 – 2 Year (Depending on the speed of completing assignments and passing tests. )
  • The approximate amount of time required to study the training materials and complete assignments during the week.
 2 – 3 hours per week
  • Detailed progress report for students ( or students parents)
Monthly
  • Recognition
Diploma from New Image College of Design and Technology.
  • Tuition Fee
Pay $ 2,688 for 6 Month of study. Save 10% ($448 per one Month)
Pay $ 2,688 for 6 Month of study. Save 10% ($448 per one Month)
Pay $ 1,359 for each of 3 Month of study.
Pay $469 Monthly


Tuition fee. Choose your option:

Pay full amount $5,379 per 12 Month. Save 15% ($448 per one Month).

Register for this course to receive an invoice

Pay $ 2,688 for 6 Month of study. Save 10% ($448 per one Month)

Register for this course to receive an invoice

Pay $ 1,359 for each of 3 Month of study.

Register for this course to receive an invoice

Pay $469 Monthly

Register for this course to receive an invoice

 

Space is still available 6-7 spots left Registration

How our online class works

Students unfamiliar with distance learning can ask themselves:
“How do online classes work?”

Classes are held online as in our virtual classroom, just students do not need to spend time on the road. In addition, they have no problems, study on the course, which is not in the nearest college or even in their country.

Sign up for this course

(free consultation with a live teacher)

 

Check FREE lessons from this course

(free lesson from our virtual class)

 

Study course materials

As in a regular classroom, your Graphic Design Course begins by viewing a slide presentation or by watching a video leсture or by listening to a lecture and / or reading lecture materials in an Internet textbook.
Students should also be prepared for a list of reading materials for Each Month of the course. To test the level of knowledge of thous materials students regularly perform online tests and quizzes.

What time do I need to study online?

Depending on the course, students may need to listen to a course lectures and do some assessments every second day, or only once or twice a week. As in any other class, students should take notes in their notebooks as they study the learning material.

Course assessments

Students should complete most of the assessments at home, at a convenient time.  Students will have to complete a certain number of tasks for each month of the course. Most courses combine shorter assessments with larger long-term assessments (projects) to be completed at the end of the Month or semester.


Participation in the discussion.

Nearly all online colleges require students to take part in weekly or by-weekly webinars or discussions about the next course topic or home assessments with the rest of the class, course instructor, or both. This may mean posting discussions on the online discussion board or participating in group chats on a specific date and time.

Students can ask any questions to their instructor or discuss a complex topic with students in their group. This may vary depending on the course and the specifics of a particular course topic. Listening to audio lectures, browsing course materials, viewing video lectures, doing homework and talking with students in your group is not that different from a traditional lesson.

In fact, the experience of most students with online education is very similar to attending courses on campus. If you have any questions about the details of online education, contact the college administration or ask a question here.

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(free consultation with a live teacher)

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Check FREE lessons from this course

(free lesson from our virtual class)



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