Teaching Digital Art and Computer Graphics for Kids and Teens
Professional Certificate Program*
Continuing Education in Teaching Methodology and Applied Art Instruction
Designed for future art educators, instructors, and educational entrepreneurs working with children and teens. Turn your passion into a business !
Program Overview
The Teaching Digital Art & Computer Graphics for Kids and Teens program is an instructor-led, structured professional education program designed for educators, teachers, and facilitators who want to incorporate digital art and computer graphics instruction into learning environments for young learners.
This program equips participants with both artistic and pedagogical skills necessary to guide children and teenagers in creating digital artwork using industry tools, while integrating developmental teaching practices and creative exploration.
What This Program Offers
◍ A solid foundation in digital art and computer graphics principles
◍ Hands-on experience with beginner-friendly digital art tools
◍ Instructional strategies for working with kids and teens
◍ Creation of age-appropriate activities and lesson plans
◍ Flexible delivery options (online or in-class)
This program combines weekly faculty-guided instruction, project-based learning, and ongoing assessment to ensure measurable professional development and practical teaching application. It follows a cohort-based academic model aligned with established North American post-secondary education standards.
Learning Objectives
By the end of the program, students will be able to:
◍ Apply age-appropriate instructional strategies for teaching digital art
◍ Use digital tools to support young learners in creating computer graphics
◍ Develop engaging lesson plans and creative activities
◍ Assess student artwork and provide constructive feedback
◍ Present a professional portfolio of lesson plans and student projects
Spring Semester for Online Learning Model
◍ Course Start: March 28, 2026
◍ lass Day: Saturdays
◍ Time: 11:30 pm – 12:30 pm
◍ Time Zone: Atlantic Standard Time (AST, UTC-4)
Program Structure (Instructor-Led Model)
The program operates on a semester-based academic structure with scheduled intakes (Fall, Winter, and optional Spring/Summer).
Key features include:
◍ Weekly 1-hour live instructor-led sessions (online or in-class)
◍ Structured curriculum delivered through a Learning Management System (LMS)
◍ Regular project submissions and instructor feedback
◍ Ongoing academic supervision and progress evaluation
◍ Clear milestones and completion standards
This model ensures consistent instructor engagement, academic rigor, and accountability for learning outcomes.
What This Means for Students
◍ This structured approach helps educators deepen their skills in teaching digital art while maintaining professional and personal balance.
◍ Weekly live sessions offer expert instruction, collaborative learning, and feedback, while independent practice reinforces skills and instructional application.
◍ Graduates complete the program with a portfolio of digital art teaching units and creative projects suitable for classroom, after-school programs, or youth workshops.
Weekly Time Commitment
◍ 1 hour/week of live instruction
◍ 2–3 hours/week of independent practice and assignments
◍ Total: ~3–4 hours/week
This schedule is designed to be manageable for educators balancing teaching, work, and family life.
Professional Outcomes
Upon completion of the program, graduates are prepared to:
◍ Teach digital art and computer graphics to kids and teens
◍ Create age-appropriate instructional materials and digital art activities
◍ Support student creativity and technology confidence
◍ Integrate digital art into broader curriculum goals
◍ Contribute to visual arts, media literacy, and technology programs in schools and community settings
This program blends digital art techniques, teaching strategies, and creative technology into a cohesive learning pathway that reflects current instructional needs and practices.
More About the Program Teaching Digital Art and Computer Graphics for Kids and Teens
Students completing this 12-month curriculum will be able to: ◍ Understand digital art principles from an educator’s perspective Students in the in-class option attend weekly in-person sessions and use the same LMS for assignments and portfolio submissions. Digital art and computer graphics are increasingly important components of modern education, supporting creativity, digital literacy, and visual communication skills in learners. Teaching digital art to kids and teens encourages confidence with technology and supports artistic expression across subjects. This program prepares educators to: ◍ Translate digital art skills into engaging classroom activities The curriculum centers on project-based learning, enabling participants to engage with real instructional challenges. Instruction includes: ◍ Direct instructor mentoring This approach reflects educator preparation best practices and modern instructional design. Graduates of the program are able to: ◍ Teach digital art skills confidently and creatively These outcomes align with current expectations for technology educators and visual arts instruction. All students are supported through: ◍ Curriculum delivery This ensures consistent quality, measurable outcomes, and academic accountability. Through structured instruction and scalable delivery models, the institution contributes to: ◍ Professional education in digital art and technology fields Professional Certificate Program Duration: 12 Months Learning Objectives: ◍ Understand program structure, expectations, and assessment Lesson 1: Program Orientation ◍ Topic: LMS navigation and communication Lesson 2: Digital Art in Education ◍ Topic: What is digital art and computer graphics Lesson 3: Teaching Digital Art Safely & Responsibly ◍ Topic: Digital citizenship Learning Objectives: ◍ Identify core elements of art in digital formats Lesson 4: Line, Shape & Form (Digital) ◍ Topic: Digital drawing basics Lesson 5: Color & Value in Digital Art ◍ Topic: Color tools and palettes Lesson 6: Teaching Visual Foundations ◍ Topic: Explaining art concepts to young learners Learning Objectives: ◍ Create digital drawings and illustrations Lesson 7: Digital Drawing Tools ◍ Topic: Brushes and tools Lesson 8: Illustration Techniques ◍ Topic: Line quality and texture Lesson 9: Teaching Digital Drawing ◍ Topic: Step-by-step instruction Learning Objectives: ◍ Apply digital painting techniques Lesson 10: Digital Painting Basics ◍ Topic: Layers and blending Lesson 11: Color Theory for Digital Art ◍ Topic: Digital color mixing Lesson 12: Teaching Digital Painting Projects ◍ Topic: Lesson planning Learning Objectives: ◍ Understand raster vs vector graphics Lesson 13: Raster Graphics ◍ Topic: Pixel-based images Lesson 14: Vector Graphics ◍ Topic: Shapes and paths Lesson 15: Teaching Computer Graphics Basics ◍ Topic: Visual communication for kids Learning Objectives: ◍ Combine drawing, painting, and graphics Lesson 16: Mixed Digital Media ◍ Topic: Combining tools and techniques Lesson 17: Creative Project Design ◍ Topic: Project prompts Lesson 18: Project Review & Feedback ◍ Topic: Constructive critique Learning Objectives: Introduce art history through digital examples Connect traditional art to digital media Foster visual literacy Lesson 19: Art History in Digital Form Topic: Artists and movements Topic: Digital reinterpretations Lesson 20: Visual Culture & Media Topic: Images in digital life Topic: Critical viewing Lesson 21: Teaching Art History Creatively Topic: Storytelling through art Topic: Interactive lessons Learning Objectives: Manage digital art classrooms effectively Support diverse learning needs Promote inclusive creative environments Lesson 22: Managing Digital Art Activities Topic: Devices and tools Topic: Time management Lesson 23: Inclusive Teaching Practices Topic: Differentiation Topic: Accessibility in digital art Lesson 24: Assessment in Digital Art Topic: Rubrics and feedback Topic: Growth-based assessment Learning Objectives: Integrate digital art with other subjects Design interdisciplinary projects Support broader learning goals Lesson 25: Digital Art & Literacy Topic: Visual storytelling Topic: Narrative illustration Lesson 26: Digital Art & STEM / Media Studies Topic: STEAM concepts Topic: Creative technology projects Lesson 27: Integrated Lesson Planning Topic: Curriculum mapping Topic: Learning outcomes Learning Objectives: Document lessons professionally Communicate with students and stakeholders Reflect on teaching practice Lesson 28: Lesson Planning & Documentation Topic: Writing lesson plans Topic: Learning objectives Lesson 29: Professional Communication Topic: Parent and school communication Topic: Student feedback Lesson 30: Reflective Teaching Practice Topic: Self-evaluation Topic: Continuous improvement Learning Objectives: Compile teaching materials and student projects Document learning outcomes Present work professionally Lesson 31: Portfolio Planning Topic: Project selection Topic: Portfolio structure Lesson 32: Case Study Writing Topic: Lesson outcomes Topic: Reflection writing Lesson 33: Portfolio Refinement Topic: Visual presentation Topic: Professional polish Learning Objectives: Design and deliver a complete digital art teaching unit Apply pedagogy, digital art skills, and assessment strategies Demonstrate professional readiness as a digital art educator Lesson 34: Capstone Proposal Topic: Project scope and objectives Topic: Timeline planning Lesson 35: Capstone Development Topic: Lesson and project creation Topic: Testing and revision Lesson 36: Capstone Presentation Topic: Final presentation Topic: Instructor evaluation Graduates receive: They are prepared to: ◍ Teach STEM, coding, and game design The program is delivered through a structured, semester-based academic model designed to support adult learners while maintaining strong instructional oversight and consistent learning outcomes. The course operates on two main academic semesters per year—Fall and Winter—with an optional accelerated Spring/Summer intake. This structure aligns with North American post-secondary education standards and ensures continuity, academic accountability, and measurable student progress. ◍ In-Class Learning with LMS Support (Available to students in New Brunswick, Canada) Students attend live, instructor-led classes in person while using the Learning Management System (LMS) to access structured lessons, assignments, and project materials. This blended delivery model provides: ◍ Direct faculty instruction and supervision This In-class learning is available in Saint John, NB Canada or Quispamsis, NB, Canada and follows the same curriculum and assessment standards as the online format. Winter Semester 2026 for In-Class learning model. ◍ Course Start: February 21, 2026 Register for In-Class Learning
◍ Online-Only Learning via LMS Read more how E-Learning work >> Students complete the full program through a structured LMS-based environment, progressing through weekly modules, guided assignments, and portfolio projects. ◍ Access weekly lessons through the online LMS This model supports independent learning while maintaining consistent instructional standards and faculty involvement. ◍ Course Start: March 28, 2026 Recognizing the needs of working adults, the institution also offers a self-paced independent learning track under full academic oversight. In this model: ◍ Students may begin at flexible start dates This pathway maintains academic standards while expanding access to education for professionals with demanding schedules. To register for the course, please complete the form below. The college administration will contact you within 24 hours. Teaching Digital Art and Computer Graphics for Kids and Teens Professional Certificate Program is a 12-month, instructor-led program delivered through a structured academic model. Tuition covers all instructional content, instructor guidance, project assessment, and portfolio development. CAD $3,960 To support adult learners with different financial needs, we offer three tuition payment options. ◍ Option 1: 10% Tuition Discount Total Payment: CAD $3,564 ◍ One-time payment before program start Read Enrollment Agreement and Register now
◍ Option 2: 5% Tuition Discount Two payments of CAD $1,881 ◍ Payments are divided into two 6-month academic blocks Read Enrollment Agreement and Register now
◍ Option 3: ◍ Three payments of CAD $1,320 This option is designed for students who prefer smaller, spaced payments while completing the full program. Read Enrollment Agreement and Register now
◍ All payment options include full access to the curriculum, instructor guidance, assessments, and portfolio development.More About the Program
Program Learning Outcomes
◍ Use digital art tools to support creative instruction
◍ Design creative activities tailored to different age groups
◍ Assess young learner work and guide improvement
◍ Present a professional portfolio of digital art education unitsProgram Purpose & Educational Relevance
◍ Use digital tools to foster creativity and expression
◍ Tailor instruction to diverse learner needs
◍ Align digital art instruction with educational goals and developmental stagesInstructional Methodology
◍ Guided lesson and project development
◍ Iterative feedback and refinement
◍ Portfolio-focused assessmentLearning Outcomes
◍ Use technology to support visual expression
◍ Design learning units that progress student understanding
◍ Build and present a professional teaching portfolioFaculty Oversight & Academic Support
◍ Project evaluation and feedback
◍ Academic progress monitoring
◍ Professional guidanceInstitutional Impact
◍ Workforce development for educators
◍ Adult learner access to career-relevant skills
◍ Practical teaching expertise for schools and youth programsTeaching Digital Art & Computer Graphics for Kids & Teens
LearnDash Course Structure
Format: Instructor-Led + LMS + Project-Based Learning
Outcome: Professional Certificate + Teaching & Digital Art PortfolioMODULE 1: Program Orientation & Foundations of Digital Art Education
Students will be able to:
◍ Explain the role of digital art in modern education
◍ Identify age-appropriate approaches to teaching digital creativityLessons & Topics
◍ Topic: Program goals and portfolio requirements
◍ Topic: Digital creativity for kids and teens
◍ Topic: Age-appropriate content and tools
MODULE 2: Elements of Art in Digital Media
Students will be able to:
◍ Apply visual concepts using digital tools
◍ Teach foundational art concepts through technologyLessons & Topics
◍ Topic: Visual structure
◍ Topic: Digital shading
◍ Topic: Scaffolded learning
MODULE 3: Digital Drawing & Illustration
Students will be able to:
◍ Teach digital sketching techniques
◍ Adapt instruction for different age groupsLessons & Topics
◍ Topic: Tablet and mouse workflows
◍ Topic: Expressive digital drawing
◍ Topic: Student practice activities
MODULE 4: Digital Painting & Color Exploration
Students will be able to:
◍ Teach color theory through digital media
◍ Design engaging painting activitiesLessons & Topics
◍ Topic: Brush techniques
◍ Topic: Mood and expression
◍ Topic: Classroom management
MODULE 5: Computer Graphics Fundamentals
Students will be able to:
◍ Teach basic computer graphics concepts
◍ Introduce graphic design thinking to young learnersLessons & Topics
◍ Topic: Resolution and size
◍ Topic: Simple vector design
◍ Topic: Project ideas
MODULE 6: Creative Projects & Mixed Digital Media
Students will be able to:
◍ Encourage creative exploration
◍ Design open-ended digital art projectsLessons & Topics
◍ Topic: Creative experimentation
◍ Topic: Student choice
◍ Topic: Encouraging creativity
MODULE 7: Art History & Visual Culture (Digital Context)
Students will be able to:
Lessons & Topics
MODULE 8: Classroom Management & Inclusive Digital Art Teaching
Students will be able to:
Lessons & Topics
MODULE 9: Cross-Curricular Digital Art Integration
Students will be able to:
Lessons & Topics
MODULE 10: Professional Practice for Digital Art Educators
Students will be able to:
Lessons & Topics
MODULE 11: Portfolio Development
Students will be able to:
Lessons & Topics
MODULE 12: Capstone Project
Students will be able to:
Lessons & Topics
CERTIFICATION OUTCOME
Professional Certificate in Teaching STEM & Game Creation for Kids & Teens
◍ Open after-school programs or academies
◍ Run camps and workshops
◍ Work in private or public education environmentsDelivery Model
Available Delivery Formats
◍ Hands-on, guided practice in a classroom setting
◍ Digital organization of coursework through the LMS
◍ Ongoing instructor feedback and academic monitoring
◍ Class Day: Saturdays
◍ Time: 10:00 am – 11:00 am
◍ Location: Quispamsis, NB or Saint John, NBHow E-Learning Works
◍ Participate in live video sessions with the instructor
◍ Download course materials and videos
◍ Submit design projects and receive feedback
◍ Engage in discussions and peer reviewsSpring Semester for Online Learning Model
◍ lass Day: Saturdays
◍ Time: 11:30 pm – 12:30 pm
◍ Time Zone: Atlantic Standard Time (AST, UTC-4)
Flexible Learning Pathways for Adult Learners
◍ Coursework is completed through the LMS
◍ Projects are formally reviewed and assessed by faculty
◍ Optional one-on-one instructor consultations are availableTuition & Payment Options
Total Program Tuition
Flexible Payment Options
Pay in Full (Best Value)
◍ Best overall value and lowest total cost
◍ This option is ideal for students who prefer a single payment and want to take advantage of the maximum tuition discount.
Two Payments (Most Popular)
◍ First payment due at enrollment
◍ Second payment due at the start of Month 7
This option offers a balance between affordability and commitment and is the most commonly selected payment plan.
Three Payments (Extended Payment Plan)
◍ Payments are divided into three 4-month academic blocks
◍ No discount appliedImportant Notes
◍ Payment plans do not affect program content, learning outcomes, or certification.
◍ Tuition is associated with academic enrollment blocks and is non-refundable once a term has begun, in accordance with institutional policy.

