Teaching Digital Art & Computer Graphics for kids and teens. Professional Certificate program

Teaching Digital Art and Computer Graphics for Kids and Teens
Professional Certificate Program*
Continuing Education in Teaching Methodology and Applied Art Instruction

Designed for future art educators, instructors, and educational entrepreneurs working with children and teens. Turn your passion into a business !

Program Overview

The Teaching Digital Art & Computer Graphics for Kids and Teens program is an instructor-led, structured professional education program designed for educators, teachers, and facilitators who want to incorporate digital art and computer graphics instruction into learning environments for young learners.

This program equips participants with both artistic and pedagogical skills necessary to guide children and teenagers in creating digital artwork using industry tools, while integrating developmental teaching practices and creative exploration.

What This Program Offers

◍ A solid foundation in digital art and computer graphics principles
◍ Hands-on experience with beginner-friendly digital art tools
◍ Instructional strategies for working with kids and teens
◍ Creation of age-appropriate activities and lesson plans
◍ Flexible delivery options (online or in-class)

This program combines weekly faculty-guided instruction, project-based learning, and ongoing assessment to ensure measurable professional development and practical teaching application. It follows a cohort-based academic model aligned with established North American post-secondary education standards.

Learning Objectives

By the end of the program, students will be able to:

◍ Apply age-appropriate instructional strategies for teaching digital art
◍ Use digital tools to support young learners in creating computer graphics
◍ Develop engaging lesson plans and creative activities
◍ Assess student artwork and provide constructive feedback
◍ Present a professional portfolio of lesson plans and student projects

Spring Semester for Online Learning Model

◍ Course Start: March 28, 2026
◍ lass Day: Saturdays
◍ Time: 11:30 pm – 12:30 pm
◍ Time Zone: Atlantic Standard Time (AST, UTC-4)

Register for online course

Program Structure (Instructor-Led Model)

The program operates on a semester-based academic structure with scheduled intakes (Fall, Winter, and optional Spring/Summer).

Key features include:

◍ Weekly 1-hour live instructor-led sessions (online or in-class)
◍ Structured curriculum delivered through a Learning Management System (LMS)
◍ Regular project submissions and instructor feedback
◍ Ongoing academic supervision and progress evaluation
◍ Clear milestones and completion standards

This model ensures consistent instructor engagement, academic rigor, and accountability for learning outcomes.

What This Means for Students

◍ This structured approach helps educators deepen their skills in teaching digital art while maintaining professional and personal balance.
◍ Weekly live sessions offer expert instruction, collaborative learning, and feedback, while independent practice reinforces skills and instructional application.
◍ Graduates complete the program with a portfolio of digital art teaching units and creative projects suitable for classroom, after-school programs, or youth workshops.

Weekly Time Commitment

1 hour/week of live instruction
2–3 hours/week of independent practice and assignments
Total: ~3–4 hours/week

This schedule is designed to be manageable for educators balancing teaching, work, and family life.

Professional Outcomes

Upon completion of the program, graduates are prepared to:

◍ Teach digital art and computer graphics to kids and teens
◍ Create age-appropriate instructional materials and digital art activities
◍ Support student creativity and technology confidence
◍ Integrate digital art into broader curriculum goals
◍ Contribute to visual arts, media literacy, and technology programs in schools and community settings

This program blends digital art techniques, teaching strategies, and creative technology into a cohesive learning pathway that reflects current instructional needs and practices.

More About the Program Teaching Digital Art and Computer Graphics for Kids and Teens

More About the Program

Program Learning Outcomes

Students completing this 12-month curriculum will be able to:

◍ Understand digital art principles from an educator’s perspective
◍ Use digital art tools to support creative instruction
◍ Design creative activities tailored to different age groups
◍ Assess young learner work and guide improvement
◍ Present a professional portfolio of digital art education units

Students in the in-class option attend weekly in-person sessions and use the same LMS for assignments and portfolio submissions.

Program Purpose & Educational Relevance

Digital art and computer graphics are increasingly important components of modern education, supporting creativity, digital literacy, and visual communication skills in learners. Teaching digital art to kids and teens encourages confidence with technology and supports artistic expression across subjects.

This program prepares educators to:

◍ Translate digital art skills into engaging classroom activities
◍ Use digital tools to foster creativity and expression
◍ Tailor instruction to diverse learner needs
◍ Align digital art instruction with educational goals and developmental stages

Instructional Methodology

The curriculum centers on project-based learning, enabling participants to engage with real instructional challenges.

Instruction includes:

◍ Direct instructor mentoring
◍ Guided lesson and project development
◍ Iterative feedback and refinement
◍ Portfolio-focused assessment

This approach reflects educator preparation best practices and modern instructional design.

Learning Outcomes

Graduates of the program are able to:

◍ Teach digital art skills confidently and creatively
◍ Use technology to support visual expression
◍ Design learning units that progress student understanding
◍ Build and present a professional teaching portfolio

These outcomes align with current expectations for technology educators and visual arts instruction.

Faculty Oversight & Academic Support

All students are supported through:

◍ Curriculum delivery
◍ Project evaluation and feedback
◍ Academic progress monitoring
◍ Professional guidance

This ensures consistent quality, measurable outcomes, and academic accountability.

Institutional Impact

Through structured instruction and scalable delivery models, the institution contributes to:

◍ Professional education in digital art and technology fields
◍ Workforce development for educators
◍ Adult learner access to career-relevant skills
◍ Practical teaching expertise for schools and youth programs

Teaching Digital Art & Computer Graphics for Kids & Teens

Professional Certificate Program
LearnDash Course Structure

Duration: 12 Months
Format: Instructor-Led + LMS + Project-Based Learning
Outcome: Professional Certificate + Teaching & Digital Art Portfolio

MODULE 1: Program Orientation & Foundations of Digital Art Education

Learning Objectives:
Students will be able to:

◍ Understand program structure, expectations, and assessment
◍ Explain the role of digital art in modern education
◍ Identify age-appropriate approaches to teaching digital creativity

Lessons & Topics

Lesson 1: Program Orientation

◍ Topic: LMS navigation and communication
◍ Topic: Program goals and portfolio requirements

Lesson 2: Digital Art in Education

◍ Topic: What is digital art and computer graphics
◍ Topic: Digital creativity for kids and teens

Lesson 3: Teaching Digital Art Safely & Responsibly

◍ Topic: Digital citizenship
◍ Topic: Age-appropriate content and tools


MODULE 2: Elements of Art in Digital Media

Learning Objectives:
Students will be able to:

◍ Identify core elements of art in digital formats
◍ Apply visual concepts using digital tools
◍ Teach foundational art concepts through technology

Lessons & Topics

Lesson 4: Line, Shape & Form (Digital)

◍ Topic: Digital drawing basics
◍ Topic: Visual structure

Lesson 5: Color & Value in Digital Art

◍ Topic: Color tools and palettes
◍ Topic: Digital shading

Lesson 6: Teaching Visual Foundations

◍ Topic: Explaining art concepts to young learners
◍ Topic: Scaffolded learning


MODULE 3: Digital Drawing & Illustration

Learning Objectives:
Students will be able to:

◍ Create digital drawings and illustrations
◍ Teach digital sketching techniques
◍ Adapt instruction for different age groups

Lessons & Topics

Lesson 7: Digital Drawing Tools

◍ Topic: Brushes and tools
◍ Topic: Tablet and mouse workflows

Lesson 8: Illustration Techniques

◍ Topic: Line quality and texture
◍ Topic: Expressive digital drawing

Lesson 9: Teaching Digital Drawing

◍ Topic: Step-by-step instruction
◍ Topic: Student practice activities


MODULE 4: Digital Painting & Color Exploration

Learning Objectives:
Students will be able to:

◍ Apply digital painting techniques
◍ Teach color theory through digital media
◍ Design engaging painting activities

Lessons & Topics

Lesson 10: Digital Painting Basics

◍ Topic: Layers and blending
◍ Topic: Brush techniques

Lesson 11: Color Theory for Digital Art

◍ Topic: Digital color mixing
◍ Topic: Mood and expression

Lesson 12: Teaching Digital Painting Projects

◍ Topic: Lesson planning
◍ Topic: Classroom management


MODULE 5: Computer Graphics Fundamentals

Learning Objectives:
Students will be able to:

◍ Understand raster vs vector graphics
◍ Teach basic computer graphics concepts
◍ Introduce graphic design thinking to young learners

Lessons & Topics

Lesson 13: Raster Graphics

◍ Topic: Pixel-based images
◍ Topic: Resolution and size

Lesson 14: Vector Graphics

◍ Topic: Shapes and paths
◍ Topic: Simple vector design

Lesson 15: Teaching Computer Graphics Basics

◍ Topic: Visual communication for kids
◍ Topic: Project ideas


MODULE 6: Creative Projects & Mixed Digital Media

Learning Objectives:
Students will be able to:

◍ Combine drawing, painting, and graphics
◍ Encourage creative exploration
◍ Design open-ended digital art projects

Lessons & Topics

Lesson 16: Mixed Digital Media

◍ Topic: Combining tools and techniques
◍ Topic: Creative experimentation

Lesson 17: Creative Project Design

◍ Topic: Project prompts
◍ Topic: Student choice

Lesson 18: Project Review & Feedback

◍ Topic: Constructive critique
◍ Topic: Encouraging creativity


MODULE 7: Art History & Visual Culture (Digital Context)

Learning Objectives:
Students will be able to:

  • Introduce art history through digital examples

  • Connect traditional art to digital media

  • Foster visual literacy

Lessons & Topics

Lesson 19: Art History in Digital Form

  • Topic: Artists and movements

  • Topic: Digital reinterpretations

Lesson 20: Visual Culture & Media

  • Topic: Images in digital life

  • Topic: Critical viewing

Lesson 21: Teaching Art History Creatively

  • Topic: Storytelling through art

  • Topic: Interactive lessons


MODULE 8: Classroom Management & Inclusive Digital Art Teaching

Learning Objectives:
Students will be able to:

  • Manage digital art classrooms effectively

  • Support diverse learning needs

  • Promote inclusive creative environments

Lessons & Topics

Lesson 22: Managing Digital Art Activities

  • Topic: Devices and tools

  • Topic: Time management

Lesson 23: Inclusive Teaching Practices

  • Topic: Differentiation

  • Topic: Accessibility in digital art

Lesson 24: Assessment in Digital Art

  • Topic: Rubrics and feedback

  • Topic: Growth-based assessment


MODULE 9: Cross-Curricular Digital Art Integration

Learning Objectives:
Students will be able to:

  • Integrate digital art with other subjects

  • Design interdisciplinary projects

  • Support broader learning goals

Lessons & Topics

Lesson 25: Digital Art & Literacy

  • Topic: Visual storytelling

  • Topic: Narrative illustration

Lesson 26: Digital Art & STEM / Media Studies

  • Topic: STEAM concepts

  • Topic: Creative technology projects

Lesson 27: Integrated Lesson Planning

  • Topic: Curriculum mapping

  • Topic: Learning outcomes


MODULE 10: Professional Practice for Digital Art Educators

Learning Objectives:
Students will be able to:

  • Document lessons professionally

  • Communicate with students and stakeholders

  • Reflect on teaching practice

Lessons & Topics

Lesson 28: Lesson Planning & Documentation

  • Topic: Writing lesson plans

  • Topic: Learning objectives

Lesson 29: Professional Communication

  • Topic: Parent and school communication

  • Topic: Student feedback

Lesson 30: Reflective Teaching Practice

  • Topic: Self-evaluation

  • Topic: Continuous improvement


MODULE 11: Portfolio Development

Learning Objectives:
Students will be able to:

  • Compile teaching materials and student projects

  • Document learning outcomes

  • Present work professionally

Lessons & Topics

Lesson 31: Portfolio Planning

  • Topic: Project selection

  • Topic: Portfolio structure

Lesson 32: Case Study Writing

  • Topic: Lesson outcomes

  • Topic: Reflection writing

Lesson 33: Portfolio Refinement

  • Topic: Visual presentation

  • Topic: Professional polish


MODULE 12: Capstone Project

Learning Objectives:
Students will be able to:

  • Design and deliver a complete digital art teaching unit

  • Apply pedagogy, digital art skills, and assessment strategies

  • Demonstrate professional readiness as a digital art educator

Lessons & Topics

Lesson 34: Capstone Proposal

  • Topic: Project scope and objectives

  • Topic: Timeline planning

Lesson 35: Capstone Development

  • Topic: Lesson and project creation

  • Topic: Testing and revision

Lesson 36: Capstone Presentation

      • Topic: Final presentation

      • Topic: Instructor evaluation

CERTIFICATION OUTCOME

Graduates receive:
Professional Certificate in Teaching STEM & Game Creation for Kids & Teens

They are prepared to:

◍ Teach STEM, coding, and game design
◍ Open after-school programs or academies
◍ Run camps and workshops
◍ Work in private or public education environments

Register for online course

Delivery Model

The program is delivered through a structured, semester-based academic model designed to support adult learners while maintaining strong instructional oversight and consistent learning outcomes.

The course operates on two main academic semesters per yearFall and Winter—with an optional accelerated Spring/Summer intake.

This structure aligns with North American post-secondary education standards and ensures continuity, academic accountability, and measurable student progress.

Available Delivery Formats

◍ In-Class Learning with LMS Support

(Available to students in New Brunswick, Canada)

Students attend live, instructor-led classes in person while using the Learning Management System (LMS) to access structured lessons, assignments, and project materials.

This blended delivery model provides:

◍ Direct faculty instruction and supervision
◍ Hands-on, guided practice in a classroom setting
◍ Digital organization of coursework through the LMS
◍ Ongoing instructor feedback and academic monitoring

This In-class learning is available in Saint John, NB Canada or Quispamsis, NB, Canada and follows the same curriculum and assessment standards as the online format.

Winter Semester 2026 for In-Class learning model. 

◍ Course Start: February 21, 2026
◍ Class Day: Saturdays
◍ Time: 10:00 am – 11:00 am
◍ Location: Quispamsis, NB or Saint John, NB

Register for In-Class Learning

Online-Only Learning via LMS

Read more how E-Learning work >>

Students complete the full program through a structured LMS-based environment, progressing through weekly modules, guided assignments, and portfolio projects.

How E-Learning Works

◍ Access weekly lessons through the online LMS
◍ Participate in live video sessions with the instructor
◍ Download course materials and videos
◍ Submit design projects and receive feedback
◍ Engage in discussions and peer reviews

This model supports independent learning while maintaining consistent instructional standards and faculty involvement.

Spring Semester for Online Learning Model

◍ Course Start: March 28, 2026
◍ lass Day: Saturdays
◍ Time: 11:30 pm – 12:30 pm
◍ Time Zone: Atlantic Standard Time (AST, UTC-4)

Register for online course

Flexible Learning Pathways for Adult Learners

Recognizing the needs of working adults, the institution also offers a self-paced independent learning track under full academic oversight.

In this model:

◍ Students may begin at flexible start dates
◍ Coursework is completed through the LMS
◍ Projects are formally reviewed and assessed by faculty
◍ Optional one-on-one instructor consultations are available

This pathway maintains academic standards while expanding access to education for professionals with demanding schedules.

Register for Flexible Partway

To register for the course, please complete the form below. The college administration will contact you within 24 hours.

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Disclaimer. New Image College Professional Certificate Programs are non-degree credentials offered as continuing professional education and do not confer academic degrees.
I confirm that I have reviewed and agree to the Terms and Conditions regarding studies in all New Image College programs available at the provided links: 1. https://www.newimagecollege.com/professional-certificate-programs-terms-conditions/ 2. https://www.newimagecollege.com/professional-certificate-programs-for-educators-terms-conditions/
I confirm that I have review and agree to Professional Certificate Program Enrollment Agreement available at the provided link: https://www.newimagecollege.com/enrollment-agreement/

Tuition & Payment Options

Teaching Digital Art and Computer Graphics for Kids and Teens Professional Certificate Program is a 12-month, instructor-led program delivered through a structured academic model. Tuition covers all instructional content, instructor guidance, project assessment, and portfolio development.

Total Program Tuition

CAD $3,960

Flexible Payment Options

To support adult learners with different financial needs, we offer three tuition payment options.

Option 1:
Pay in Full (Best Value)

10% Tuition Discount

Total Payment: CAD $3,564

◍ One-time payment before program start
◍ Best overall value and lowest total cost
◍ This option is ideal for students who prefer a single payment and want to take advantage of the maximum tuition discount.

Read Enrollment Agreement and Register now

Option 2:
Two Payments (Most Popular)

5% Tuition Discount

Two payments of CAD $1,881

◍ Payments are divided into two 6-month academic blocks
◍ First payment due at enrollment
◍ Second payment due at the start of Month 7
This option offers a balance between affordability and commitment and is the most commonly selected payment plan.

Read Enrollment Agreement and Register now

Option 3:
Three Payments (Extended Payment Plan)

Three payments of CAD $1,320
◍ Payments are divided into three 4-month academic blocks
◍ No discount applied

This option is designed for students who prefer smaller, spaced payments while completing the full program.

Read Enrollment Agreement and Register now

Important Notes

◍ All payment options include full access to the curriculum, instructor guidance, assessments, and portfolio development.
◍ Payment plans do not affect program content, learning outcomes, or certification.
◍ Tuition is associated with academic enrollment blocks and is non-refundable once a term has begun, in accordance with institutional policy.


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