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Color’s Composition Effects
Fully saturated hues of some colors (yellow, orange) are lighter
and appear to be larger and more voluminous than those that are
darker at full saturation values (purple, blue).
Colors that visually seem to be enlarged (yellow, orange) may appear
at closer distance to viewer than those that visually seem to be
smaller (purple, blue). This effect is known as “warm and cool colors
rule”: warm colors tend to bring an object closer to the viewer;
cool colors tend to move object farther from the viewer.
Large object appear to be heavier than small object with identical
coloration. To reach a balance, a several additional small objects
might be used. Some objects are visually heavier when they have
complex contour rather than simple. To achieve a balance, small
object with complex contour and large object with simple contour
might be used.
Saturation is a level of color brightness. Reducing
black color, you will get your color brighter (more saturated).
A balance can be symmetrical and unsymmetrical
in composition.
A proportion is a relation of one element to
another or to the whole composition.
A part of the composition that first catches
a viewer’s attention, is a center of the composition. Any detail
in the center that is noticed first is dominant and all others are
secondary.
Unity of the composition believed to be achieved
when dominant and secondary elements perceived by eye as a whole
design. Unity is a result of color harmony, simplification, repeating
and balance. You can repeat the same color scheme in several elements
like text, background, line, image; or you can simplify color scheme
by choosing one color as a dominant and others as a sub-dominant
that would just accent a dominant color.
An occurrence known as a dynamic in composition
may be achieved when different (by hue, saturation and form) color
spots are used; if there is not enough contrast between hues, that
positioned together, the composition has a quiet or steady presentation.
To create dynamic effect, use pure, contrasting hues.
When we create visuals that are intended to be rhythmical,
we must repeat some forms, colors, text and space between elements;
there are five types of the visual rhythm: chaotic, regular, alternative,
smooth, progressive.
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